First Sunday / Muppet Meet

This year, Dragonmeet is hosting a Sunday meetup to answer all the questions that people might have about getting into gaming and games design.

In partnership with Soul Muppet, There will be an opportunity in the morning to network, then several panels held on the mezzanine level, with another opportunity to network after the event.

All costs of the event have been subsumed by Dragonmeet and Soul Muppet, so the only thing for you to do is book your ticket for the events. It's first come, first served, and given that we're expecting lots of interest, we would recommend booking them as soon as possible.

The full Schedule is listed below.

dRAGONMEET WORKSHOPS

10:00 – Networking

11:00 Integrating Battle maps into Encounter Design

With Matt from Loke Battle Mats

Join Matt for a discussion on how to incorporate tactical scale maps directly into your encounter writing for added immersions and to give your players extra options.

12:00 How To Escape

With Liz Cable, writer of Unlocking the Potential of Puzzle Based Learning: Designing Escape rooms and games for the classroom.

Join Liz for a spirited discussion on how to design escape rooms, how to create collaborative experiences, and how to do it all without blowing the budget.  

13:00 Break for Lunch

14:00 Making Mundane Maps Magnificent!

With Jog Brogzin, Creator of the Isometric Dragonmeet maps.

Join Jog for an interactive workshop on how to create fabulous maps and how to change real life structures into fascinating alternative versions.

15:00 Networking

MUPPETMEET Panels

10:00 Networking
11:00 How To Be Good At Conventions
with Mol Joule (they/them) from SoulMuppet, Josh (he/they) from Hive Mind, and Rori Montford (she/her)
 
Conventions are an exciting, often overwhelming and incredibly chaotic part of the TTRPG scene in the UK and abroad. SoulMuppet’s head of marketing Mol Joule, Josh from Hive Mind and Rori Montford have the inside track on how to succeed at conventions, how to arrange your stands, and how to pitch your products to punters.
12:00 Actual Play vs actual play
with Edward Spence (he/him) moderating, Liv Kennedy (she/her) from 3 Black Halflings, JC Darcy (they/them) from Euphoria APs, and Drakoniques (he/him)
As Actual Play becomes increasingly prevalent in the TTRPG industry – and as its parameters become ever more experimental – join award-nominated producer Drakoniques (Beyond the Brook), EUphoria’s JC Darcy, and Liv Kennedy (co-creator of the award-winning 3 Black Halflings) in a discussion moderated by award-nominated Game Master Edward Spence, as they explore: does this medium present a true experience of tabletop gameplay? And is that its purpose?
13:00 Break for Lunch
14:00 Brick and Mortar: RPG Retailing in the UK
with Tom Mecredy (he/him), eCommerce Manager at SoulMuppet moderating, Casper from Orc’s Nest, James (he/him) from Leisure Games
 
Are you a creator looking to build a more sustainable business or get more eyes on your product? SoulMuppet’s eCommerce manager Tom sits down with Casper from the Orc’s Nest and James from Leisure Games to talk about the physical retail side of the TTRPG industry.
15:00 Networking

MUPPETMEET Speakers

10:00 – Networking

11:00 Building Diverse Spaces and Creative Teams  
with Taylor Navarro (she/her)

 

From conventions to conspirators, Taylor Navarro (founder of the UK TIN Creatives of Colour space and co-founder of Dragonmeet’s POC Lounge) breaks down how you can create safe and inclusive spaces to foster diversity and creativity in TTRPGs.

 

12:00 Investigating Queer Games and Queering Games
with Finley Palaniki (they/he)

 
Join games studies academic Finley Palaniki (they/he) as we explore what queer games design is and investigate alternative design philosophies to apply to our analog games.  All while we admire the queer, marginalised creators who are leading the charge in experimental design practices and are making the indie TTRPG scene flourish!
 

13:00 – Lunch

 

14:00 – Taking Selling RPGs from Hobby to Business
with Zachary Cox (they/them)

 

Lots of us make games for fun and profit, but how do you turn that side hustle into a full hustle? Join SoulMuppet Publishing’s Director Zachary Cox, Producer of games like Paint The Town Red, Inevitable, Orbital Blues and DIE: the RPG, to talk about the pivot points between hobbyist and professional RPG publishing.

 

15:00 – Networking